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Competitors will perform a series of kicks on a PowerKube Go.   The kicks will be scored to give an overall total.  Highest score wins.

Kicks registered

  • 2 to 3 front kicks 
  • 2 to 3 side kicks (any side kick: front leg, back leg, reverse or spinning) 
  • 2 to 3 turning/round house kicks (ball or instep)

Legal Kick:

A kick is determined legal by a judge when

  • The kick lands in the designated area on the PowerKube.  Designated by white bullseye shape.
    • Kicks that do not land in designated area are given a score of 0.
      • Front Kick: The ball foot must be fully inside the target area
      • Side Kick: The heel must be fully inside the target area
      • Turning/Round house Kick: The ball foot or instep & toes must be inside the target area, Using just the shin is not valid
  • The kick must be solid, glancing kicks will be given a score of 0.
  • Judge may declare a kick an invalid if the PowerKube score does not make sense.  The competitor gets to do the kick again.
  • May not take any steps before the kick, one foot must stay stationary on the floor, you may pivot.
  • No jumping or running. Other foot must be on the floor.
  • The kick is the correct kick to be performed
  • A valid score is registered by the PowerKube(can sometimes get no score).  If no score from PowerKube issue competitor gets to do the kick again.

 

Scoring Kicks

The values of each kick will be recorded.

  • Second highest Value is the score for that type of kick (removes anomilious scores)
  • Points will be awarded for hardest kick of each type
    • 1st place: 8 points
    • 2nd place: 6 points
    • 3rd place: 4 points
    • 4th place: 2 points
    • 5th+ place: 1 point
  • Points for each division added together to get final score

 

Tie

If the end score is tied then the highest score from any kick will be the tie breaker, if still tie move to next kick.